Officer

From SWG Legends Wiki
Jump to navigation Jump to search

Overview

Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?

Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

General Skills:

  • Ranged Combat
  • Group Buffs
  • Indirect Fire
  • Resupply

Officer Base Statistics:

  • +20 Luck
  • +70 Precision
  • +50 Strength
  • +80 Constitution
  • +80 Stamina
  • +60 Agility

Profession Progression

Ensign Lieutenant Commander Captain
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90

Aurilian Village Rewards

Terrain Negotiation

With Publish 27, innate Terrain negotiation was introduced for Officer. With certain levels, the Officer gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Officer:

Innate Officer Specials

These are the skills and techniques that an Officer of level 90 will obtain. There are various enhancements that can be made to these specials through the use of expertise, but all Officers will have these base attacks and specials to work with.

Single Target Attacks

CL Special Description
90 Sure Shot (Mark 8) High powered attack that deals extra damage
30 Paint Target (Mark 3) Lowers the defenses of the target and causes extra damage

AoE Attacks

CL Special Description
86 Artillery Strike (Mark 3) Calls in an indirect artillery barrage on the target
86 Shock Grenade (Mark 3) A powerful grenade that can also cause a mild snare on the target
50 Dioxis Grenade An attack that causes damage, plus extra poison damage over time
74 Core Bomb (Mark 3) Very powerful AoE centred on the Officer that causes burning damage over time

Group Buffs

CL Special Description
26 Tactics (Mark 3) Provides 2% to dodge and +20 Constitution to the squad

Self Help Specials

CL Special Description
82 Heal (Mark 4) The standard +3500 health heal that all professions are blessed with

Expertise

Introduced with Publish 31/Chapter 3, Officers are now allowed the ability to choose their abilities/skills. Each Officer is allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.


Most skills require a prerequisite, be it a minimum CL, or a prior skill.


Officer Specialization
Closecombat.jpg
Close Combat
Marksmanship.jpg
Marksmanship
Toughness.jpg
Toughness
Endurance.jpg
Endurance
Swordsmanship.jpg
Swordsmanship
Sidearmefficiency.jpg
Side Arm Efficiency
Energydefense.jpg
Energy Defense
Kineticdefense.jpg
Kinetic Defense
Grimblows.jpg
Grim Blows
Sidearmaccuracy.jpg
Side Arm Accuracy
Decapitate.jpg
Decapitate
Pistolovercharge.jpg
Pistol Overcharge
Synapticstimulator.jpg
Synaptic Stimulator
Environmentalpurge.jpg
Environmental Purge (expertise)
Cripplingvortex.jpg
Crippling Vortex
Pistolburn.jpg
Pistol Burn
Bactaflush.jpg
Bacta Flush
Automateddiagnosis.jpg
Automated Diagnosis


Squad Command
Leadership.jpg
Leadership
Rapiddeployment.jpg
Rapid Deployment
Explosivesexpert.jpg
Explosives Expert
Sureshotefficiency.jpg
Sure Shot Efficiency
Advancedtactics.jpg
Advanced Tactics
Focusfire.jpg
Focus Fire
Surgicaldemolitions.jpg
Surgical Demolitions
Lethalaim.jpg
Lethal Aim
Pistoldrillmaster.jpg
Pistol Drillmaster
Misdirectedanger.jpg
Misdirected Anger
Medsupplydrop.jpg
Medical Supply Drop
Highexplosives.jpg
High Explosives
Inspiration.jpg
Inspiration
Scatter.jpg
Scatter!
Tacsupplydrop.jpg
Tactical Supply Drop
Superiorfirepower.jpg
Superior Firepower
Identifyweakness.jpg
Identify Weakness
Charge.jpg
Charge
Lastwords.jpg
Last Words
Angermanagement.jpg
Anger Management
Reinforcements.jpg
Reinforcements
Primacy.jpg
Primacy
Advancedpainttarget.jpg
Advanced Paint Target

Expertise enhanced specials

As with other professions, the Officer has many options when it comes to allocating points into the expertise trees. Here is the breakdown of how those points will affect the Officers abilities in combat and group situations

Single target expertise enhancements

Special Effect
Decapitate.jpg
Decapitate A brutal slice to the neck damages your opponent and leaves them bleeding. Requires a 1-h melee weapon
Pistolburn.jpg
Pistol Burn Moderate extra damage plus a fairly weak bleeding debuff. Requires a pistol
Pistolovercharge.jpg
Pistol Overcharge Low damage bonus, but very quick cooldown timer. Requires a pistol

AoE expertise enhancements

Special Effect
Cripplingvortex.jpg
Crippling Vortex Powerful AoE that roots enemies to the spot around the Officer. Requires a 1-h weapon

Group buff expertise enhancements

Special Effect
Advancedtactics.jpg
Advanced Tactics Gives 5% dodge, +70 constitution, +10 critical hit protection
Focusfire.jpg
Focus Fire Gives 5% strikethrough chance, 32% strikethrough value (against your target's resists), 5% critical chance
Inspiration.jpg
Inspiration An immediate 2800 action heal, plus additional 5% action cost for the duration
Scatter.jpg
Scatter! Removes snare and root effects, and increases movement speed for a short duration
Charge.jpg
Charge Adds 10% group damage bonus, removes snares, increases speed and some action cost reduction
Lastwords.jpg
Last Words If you are unlucky enough to die, provides a buff to the group (health, action, dodge)
Pistoldrillmaster.jpg
Drillmaster 5% action cost reduction and 5% damage increase. Requires an equipped pistol

Self help expertise enhancements

Special Effect
Synapticstimulator.jpg
Synaptic Stimulator Removes up to two random debuffs from the Officer
Environmentalpurge.jpg
Environmental Purge Removes 50% of DoT effects, and grants 10 second immunity to new DoTs
Bactaflush.jpg
Bacta Flush Increases healing potency by up to 15%
Automateddiagnosis.jpg
Automated Diagnosis Decreases the Officers healing cooldown by up to 3s
Superiorfirepower.jpg
Superior Firepower Increases the Officer's explosive damage by 125% and explosive critical chance by 50%.

Supply Drops

One of the areas where an Officer can really be of benefit to a group is our ability to call in supply drops. There are drops for healing stims, and tactical stims, plus the ability to call in a soldier to help the Officer out in combat.

Special Effect
Rapiddeployment.jpg
Rapid Deployment A requirement for supply drops. Reduces the cooldown by 30 minutes
Tacsupplydrop.jpg
Supply Drop (Tacs) Lands a crate of 8 stims, each +68 constitution, +3% critical chance, and +3% damage
Medsupplydrop.jpg
Supply Drop (Meds) Lands a crate of 8 stims, each healing for 3,456 damage
Reinforcements.jpg
Supply Drop (Pet) Calls a level 84 elite pet to fight with the Officer

External links

Expertise builds