Medic

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Basic Information

Medic = 2-1B

Medics have been an essential part of civilization and, more importantly, warfare for longer than any historical records care to remember. Notable medics from the Star Wars Canon include the 2-1B droid that nursed Luke back to health after the Battle of Echo Base, and the Jedi Healers Barriss Offee from the Republic era and Cilghal from the New Republic Era.

In game, Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and even battle wounds.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills:

  • Ranged Combat
  • Healing – the only Profession that can heal other players
  • Poisons and Diseases

Special:

  • Nerve Gas Canister – area effect that poisons all opponents
  • Group Revive – ability to revive an entire group
  • Malevolent Insight – using your knowledge of anatomy to make your opponents more susceptible to damage

Medic Base Statistics:

  • +80 Luck
  • +50 Precision
  • +50 Strength
  • +60 Constitution
  • +120 Stamina

Profession Progression

Medic Intern Combat Medic Doctor
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90

Aurilian Village Rewards

Inherent Abilities

These are the Abilities that A Medic will gain by the time they reach Level 90. Many other abilities are gained through the Medic's Expertise, but these are the Abilities that all medics will have inherently.

Attacks:
CL Ability Range Radius Direct Over Time Total Action Recycle
26 Neurotoxin Weapon N/A 1950 140x20 (2800) 4750 1200 10 seconds
74 Nerve Gas Self 20m 1400x5 (7000) 380x20 (7600) 14600* 3800 30 seconds
86 Vital Strike Weapon N/A 4900 N/A 4900 4200 3 seconds

Heals:
Heals require 50% action to use but do not consume the action.
CL Ability Range Radius Direct Over Time Total Recycle
70 Bacta Infusion 47 N/A N/A 360x11 (3960) 3960 15 seconds
82 Bacta Jab Self N/A 4200 N/A 4200 25 seconds
90 Bacta Spray Self 25m 4500 N/A 4500 20 seconds
86 Bacta Ampule Self ? ? ? ? 4 seconds
38 Revive Player 10m N/A N/A N/A N/A 5 minutes
74 Area Revive Self ??? N/A N/A N/A 1 Hour
Note: All forms of Resuscitation (Revive and Area Revive) come in both a PvE and PvP form, and can only be used if a player is killed by an NPC or by another player respectively.

Buffs:
CL Ability Range Action Effect Duration Recycle
46 Nutrient Injection 47m 2300 80 constitution 10 minutes 1 second

Expertise

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

Field Survival
Medmartialtraining.jpg
Martial Training
Medenhancestrength.jpg
Enhance Strength
Medfootwork.jpg
Footwork
Medenhanceagility.jpg
Enhance Agility
Medmarksmantraining.jpg
Marksman Training
Medenhanceprecision.jpg
Enhance Precision
Medcarbineaccuracy.jpg
Carbine Accuracy
Medunarmedaccuracy.jpg
Unarmed Accuracy
Medsubtlety.jpg
Subtlety
Medkineticarmour.jpg
Kinetic Armor
Medenergyarmour.jpg
Energy Armor
Medeuteriumrounds.jpg
Deuterium Rounds
Medpoisonknuckle.jpg
Poison Knuckle
Medlethalaim.jpg
Lethal Aim
Medlethalstrikes.jpg
Lethal Strikes
Medevasion.jpg
Evasion
Medburst.jpg
Burst
Medflurry.jpg
Flurry
Medenhanceblock.jpg
Enhance Block
Medenhancedodge.jpg
Enhance Dodge


Medic Specialization
Medbactaconcentration.jpg
Bacta Concentration
Medbactapotency.jpg
Bacta Potency
Medvitalefficiency.jpg
Vital Efficiency
Medvitalaccuracy.jpg
Vital accuracy
Meddragcorpse.jpg
Drag Corpse
Medcureaffliction.jpg
Cure Affliction
Medenhancementduration.jpg
Enhancment Duration
Medbactacorruption.jpg
Bacta Corruption
Medelectrolytedrain.jpg
Electrolyte Drain
Medhastyresuscitation.jpg
Hasty Resuscitation
Medbactaefficiency.jpg
Bacta Efficiency
Medenhancementspecialist.jpg
Enhancement Specialist
Medafflictionintensityandduration.jpg
Affliction Intensity
Medafflictionintensityandduration.jpg
Affliction Duration
Medbloodcleansers.jpg
Blood Cleansers
Medsorotoninboost.jpg
Serotonin Boost
Medrecklessstimulation.jpg
Reckless Stimulation
Serotoninpurge.jpg
Serotonin Purge
Medtraumatize.jpg
Traumatize
Medbactabomb.jpg
Bacta Bomb
Medbactagrenade.jpg
Bacta Grenade
Medstasisfield.jpg
Stasis Field
Medrheumaticcalamity.jpg
Rheumatic Calamity
Medthyroidrupture.jpg
Thyroid Rupture

Expertise Enhanced Abilities

With the use of expertise, medics can affect their healing or their combat prowess positively. The following abilities are available through the spending of expertise points.

Medic Buffs

Special Effect
Medenhancestrength.jpg Enhance Strength Provides a boost to the target's Strength statistic
Medenhanceagility.jpg Enhance Agility Provides a boost to the target's Agility statistic
Medenhanceprecision.jpg Enhance Precision Provides a boost to the target's Precision statistic
Medenhanceblock.jpg Enhance Block Provides a boost to the target's block chance and block value
Medenhancedodge.jpg Enhance Dodge Provides a boost to the chances of dodging an incoming attack

Combat Abilities

Special Effect
Medburst.jpg Burst Unleashes a wild spray of gun fire causing damage and decreasing target's combat effectiveness.
Medflurry.jpg Flurry A combination melee attack to vital areas. Reduces movement speed and combat effectiveness.
Medbactacorruption.jpg Bacta Corruption Reduces the effectiveness of your enemy's healing abilities.
Serotoninpurge.jpg Serotonin Purge Induces feelings of hopelessness on an enemy and removes a beneficial effect.
Medrheumaticcalamity.jpg Rheumatic Calamity Causes intense swelling, searing pain and joint dislocation. Target loses Health whenever action is spent.
Medtraumatize.jpg Traumatize Induces extreme trauma to sensory systems reducing the target's Action pool.
Medthyroidrupture.jpg Thyroid Rupture (Ability) Impedes the functioning of a number of vital organs reducing the target's damage output.

Useful Links