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Thread: Player City Citizenship & Maintenance Changes Update

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  1. #1 Player City Citizenship & Maintenance Changes Update 
    Senate Liaison & Lead QA


    Nubius's Avatar
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    Greetings Legends!

    Back in December 2018 we gave notice of our intention to increase the citizenship requirements and maintenance costs of player cities on the sever, as part of a wider change to the player city system we have planned for 2019. The original figures proposed were the cause of much debate within the community and we said we would go back and review them before proceeding with the changes - we also asked the new Senate to take a look and give their opinion.

    These changes will go Live with the April 2019 Game Update on or around the 29th March 2019!

    Based on the combined feedback of the community and a recent review by the Senate, we have finalised the new player city citizenship requirements for each rank as follow:

    Citizenship Requirements:
    Rank 1 = 2 Accounts / 7 Characters
    Rank 2 = 3 Accounts / 14 Characters
    Rank 3 = 5 Accounts / 22 Characters
    Rank 4 = 7 Accounts / 35 Characters
    Rank 5 = 10 Accounts / 50 Characters

    We also revisited the revised player city maintenance numbers and settled on the following:

    Maintenance Requirements (all values are per week):
    City Hall - 40,000 credits* rank
    - Rank 1 - 40,000 credits
    - Rank 2 - 80,000 credits
    - Rank 3 - 120,000 credits
    - Rank 4 - 160,000 credits
    - Rank 5 - 200,000 credits
    Shuttleport - 35,000 credits
    Bank / Terminal / Decoration - 1,000 credits
    Small Garden / Garage - 3,500 credits
    Medium Garden / Cloner - 8,500 credits
    Large Garden - 15,000 credits

    Lastly, in order to assist mayors with the increase in maintenance fees, we have increased the maximum values for the 5 player city taxes available:

    Tax Increases:
    Income Tax Maximum Rate increased to 25,000 credits
    Property Tax Maximum Rate increased to 60%
    Sales Tax Maximum Rate increased to 25%
    Travel Tax Maximum Rate increased to 750 credits
    Garage Tax Maximum Rate increased to 35%

    These changes we hope will add some complexity to the player city system, and encourage players to work together more to create and sustain their player communities. The increased maintenance figures will also help cities with low or no activity to deteriorate faster as a city with no maintenance will eventually be destroyed - this in combination with the 90 day citizen inactivity rule we hope will see cities that fall into disuse disappearing from the landscape as quickly as possible and freeing up those all important rank slots.

    Later in the year we will be releasing more details of the next part of the player city update which will include our new player city specialisation system, player city collections and rank-specific city bonuses that further enhance player cities with new features and abilities to ensure they remain the centre of any player community here on SWG Legends!

    These changes will go Live with the April 2019 Game Update on or around the 29th March 2019!
    Last edited by Nubius; 03-18-2019 at 06:19 PM.
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  2. #2 Re: Player City Citizenship & Maintenance Changes Update 
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    Boooooo
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  3. #3 Re: Player City Citizenship & Maintenance Changes Update 
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    wow you're gonna increase reqs instead of decreasing them that's kinda not cool.
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  4. #4 Re: Player City Citizenship & Maintenance Changes Update 
    Community Contributor Kallas's Avatar
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    Utter b s . You trying to make mayors leave the game?
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  5. #5 Re: Player City Citizenship & Maintenance Changes Update 
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    The update looks great! I hope that everyone who wants to actively run a player city gets to do so once this system does it's thing with the actual ghost towns.

    /salute

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  6. #6 Re: Player City Citizenship & Maintenance Changes Update 
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    prety much go join a big guild or go without and try to get close to a star port unless you want to huff it or use a homing beacon and increased credit costs like wtf is that going to do but help to empty the pockets of players. You might as well take peoples credits and light them on fire right infront of them. 4x more then what it was to run a city. pffft
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  7. #7 Re: Player City Citizenship & Maintenance Changes Update 
    Community Contributor Ommak07's Avatar
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    Sometimes when you think you've seen it all....
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  8. #8 Re: Player City Citizenship & Maintenance Changes Update 
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    Thank you! At first glance it seems like bit of a plushy soft makeover of the system, but it's probably wise to not overdo it. In my book a higher rank player city is one that is supported by a number of active players who all help out in what way they can, and if there are crafters making some cr those will carry more of the burden, comes natural imo.
    Sentinels of New Dawn [Dawn] of Legends, originally from SWG Europe-Chimaera

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  9. #9 Re: Player City Citizenship & Maintenance Changes Update 
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    What about People that have control of multiple cities, I hate to say it our guild does.
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  10. #10 Re: Player City Citizenship & Maintenance Changes Update 
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    Nice slap in the face to all mayors.
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