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  1. #1 *Friday Feature - Understanding In-game Graphic Options* 
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    Greetings Legends,

    In this Friday Feature we are taking a closer look at the in-game graphical settings/options. There are so many options and they can be confusing if you don’t know how they work but after reading this feature hopefully you’ll feel confident with them.

    You can access the in-game options by pressing (o) while in-game where you can locate the following graphical settings. Below you will find a description of how each option functions and how it can improve your gameplay experience.

    Graphic Options

    • Particle Limit: (0-2048) - Limits the number of particles you can see on your screen at one time. Some game-system important particles will not be filtered out with this option, with blaster bolts being a good example. Having this setting at 0, or low will increase your overall frame rate while in-game.
    • Brightness: Allows users to alter brightness levels while in-game.
    • Contrast: Allows users to alter the contrast levels while in-game (differentiation between colors).
    • Gamma Correction: Allows users to alter the gamma, or how grey levels between black and white are displayed.
    • Disable Animation Priorities: Having this option checked on allows animations to override each other, instead of queuing up to be processed in order after completion.
    • Enable antialiasing: Check on to enable 2x Full-Screen Antialiasing; a technique that is used to smooth jagged distortions in curves and diagonal lines cannot be used in conjunction with Post Processing Effects; has no effect in windowed mode.
    • Enable post processing effects: Post-processing is commonly used in 3D rendering and uses your graphic card (GPU) to produce post-processing that allows graphical effects to be used that require awareness of the entire image (since normally each 3D object is rendered in isolation) Can not be used in conjunction with Anti-aliasing.
    • Enable glare: Enables the screen glare that results from looking directly at the sun.
    • Viewing Distance: Allows users the ability to manage how far out the game will attempt to render characters, structures and other items. The higher the setting, the more resources needed to perform the task.
    • Field of View: Allows users to change what they see when on the character; either a very narrow, 'forward' looking view, or one with greater amounts of peripheral vision.
    • Fade Objects: Determines whether objects will fade in/out of view, or if they will be rendered instantly.
    • Use Low Detail for Distant Characters: If checked on, the system will render distant characters and NPCs/creatures at a lower quality; this improves performance, but will reduce the quality of mobiles when viewed at a distance. Once they get within a certain range, the system will change over to the standard level of detail.
    • Enable Character LOD Manager: "Lod" stands for level of detail. This option will cause your client to automatically control how many high- and medium-quality characters are rendered at one time. Having this disabled will increase frame rate but will reduce overall character object quality.
    • Simple Camera Collision (Faster): When enabled, collision with objects happens faster, but is not as accurate.
    • Offset Camera: When enabled, the third person camera view sits slightly off above the right shoulder of the character, instead of directly behind.
    • Camera Height: If Offset Camera is disabled, this slider alters the height/angle of the camera when in third person mode.
    • Static Object Level of Detail: Allows users to alter the graphic quality of static items, like rocks, trees and buildings.
    • Character Level of Detail: Allows users to alter the graphic quality of player characters, pets, NPCs and creatures.
    • Particle System Level of Detail: Allows users to modify the quality of particle systems, like rendered smoke or fire.
    • Nebula Density: Allows users to adjust the detail level of nebulas in space.
    • Render Shadows (ground): Allows you to determine if shadows should be rendered for player characters or static, non-character objects like buildings. Rendering shadows is not recommended for users of lower end video cards, as it may adversely affect performance.
    • Save Screenshots As: Allows you to select one of three different formats for your screenshot files; Bitmap (.bmp), Targa (.tga) and JPEG (.jpg). For .jpg files, you can also alter the quality of the image taken and saved; the more detailed, the larger the file size, in general. The screenshots are saved to a folder called screenshots within the directory where you have Star Wars Galaxies installed on your computer.

    Terrain Options

    Players can customize the level of detail shown in the fauna/foliage. Anyone who is running an older machine/setup may find that they can increase their game client's performance by reducing one or more of the settings offered here.Those of you with more up to date graphic hardware and processors can expect beautiful graphical results when in-game settings are maxed out.

    • Global Terrain Detail: Modifies the overall detail of terrain and terrain objects in Galaxies. Users with older or lower-end systems are encouraged to keep this in the mid to low range for optimum performance.
    • Terrain High Detail Range: Changes the range at which the game client renders terrain and fauna in the highest detail. The higher the detail, the more individual objects will be rendered; rocks, planets, etc.
    • Render Distant Radial Flora: Toggles on/off the rendering of distant trees.
    • Render Non-collidable Flora: Toggles on/off the rendering of small plants, shrubs and other terrain objects that your character will not collide with/be obstructed by.
    • Non-collidable Flora Draw Distance: Measurement (in meters) of how far out the game-client will attempt to render non-collidable flora. Option is not active if Render Non-collidable Flora is unchecked; Minimum 32m, maximum 128m.
    • Render Nearby Radial Flora: Toggles on/off the rendering of nearby grass and flower elements.
    • Near Radial Flora Draw Distance: Measurement (in meters) of how far out the game client will attempt to render radial flora. Option is not active if 'Render Nearby Radial Flora is unchecked; range is 16m minimum, 64m maximum.
    • Specular Terrain Lighting: Toggles on/off whether light will reflect off of a shiny surface. Changes to this require a client restart.

    Interface Options

    While in-game you can access the in-game interface options by once again pressing (o) while in-game and selecting the “Interface” tab - You can also enable the custom SWG:Legends feature within the interface options by enabling the “Side Toolbar” image below.

    • HUD Windows Opacity: Allows you to alter how much you can 'see through' the heads-up display/UI.
    • Overhead Map Options: These options allow you to customize the appearance over the Overhead Map. You can select which elements you want to view (waypoints, creatures, labels, buildings), and you can also change the opacity of the map. (how much you can see through it).
    • Expand Toolbar to a Second Row: Adds a second row to the toolbar
    • Enable Coordinate Display: Toggles on/off the coordinate display meter. (X, Y, Z coordinate).
    • Show Damage Statistics Meter: Toggles on/off a small UI window that echoes damage statistics to the player.
    • Show Terrain on Map: Toggles on/off the display of terrain coloration on the radar mini-map.
    • Show Tips/Notifications: Toggles on/off the mouse-over 'tool-tips' many systems have built in.
    • Allow Overhead Map Rotation: Allows the map to rotate with the player/in the direction that the player is facing.
    • Allow Object Icon Rotation: Toggles on/off whether item icons in your inventory rotate.
    • Show the Quest Icon for NPCs: If checked, shows a round blue/white question mark symbol over most quest-granting NPCs.
    • Automatically sort Inventory Contents: When items are added to your inventory, they will be displayed in alphabetical order.
    • Automatically sort Datapad Contents: When items are added to your datapad, they will be displayed in alphabetical order.
    • Show Object Arrows on the Radar: Toggles on/off radar-based arrow guides for waypoints or mission targets.
    • Enable Display of Friendly NPCs on the Radar: Toggles the display of friendly targets on the radar mini-map.
    • Show Experience Monitor: Toggles on/off a silver/yellow experience monitor which generally resides on the bottom of the screen.
    • Onscreen Waypoint Monitor: Toggles on/off the UI window for the onscreen waypoint monitor (can activate/de-activate waypoints on the planet without having to open the datapad).
    • Show Arrows to Waypoints On-screen: Toggles on/off directional guide arrows which correspond to the active waypoints and/or missions you have active on the planet.
    • Chat Bar Fades Out: When checked, the chat bar and box will fade away, allowing for better visibility.
    • (Missing bold category heading) Dragging item onto a container puts item into container (instead of re-arranging them within the player's inventory)
    • Always Show Range in Ground Radar: Toggles on/off the radar's display range value.
    • Show Target Arrows in Space: Toggles on/off guide arrows in space (similar to 'Show Arrows to Waypoints On-Screen').
    • Show Damage Arrows in Space: Toggles on/off guide arrow which helps the pilot determine where damage done to their ship is coming from.
    • Show Visible Enemy Damage Arrow: Same as above, but includes cases in which the target damaging you is within your field of vision (the other only works on the periphery of the screen).
    • New Vendor Double Click to Examine: When turned on, double clicking on an item on a vendor will result in you examining the item; with this off, double clicking of an item on a vendor results in a sale.
    • Show Quest Helper: Toggles on/off the Quest Helper UI, which shows tasks for the current, 'active' quest.
    • Secondary Target Status Window: You can choose to have a secondary target status window; this can be set to the target you mouse over, or the 'target' of your current target (i.e. if you are targeting a quenker, and the quenker is targeting your buddy Bob, Bob will be in the window).
    • UI Palette: Allows user to choose from several pre-determined color schemes for the user interface.
    • Always show Names on Object Icons: Toggles on/off name display on items in your inventory.
    • Object Icon Size: Allows re-sizing of the icons in a player's inventory (can also be done with CTRL+scroll).
    • Command Button Opacity: Changes the opacity/visibility of the main menu button.
    • Fly Text Size: Determines the size of the text that pops up above your/your target's head as you are in combat.

    We hope this feature will help you enjoy the game just that little bit more!

    May the force be with you.

    Stay up to date with the latest Friday Feature, which contains useful information to players new and veteran alike!
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    Last edited by Laviz; 02-08-2019 at 01:25 PM.
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