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Thread: *Friday Feature- Understanding Structure Fees*

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  1. #1 *Friday Feature- Understanding Structure Fees* 
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    Have you ever had condemned structures or harvesters vanish for no reason? Then It's probably a good chance those structures have ran out of maintenance. Find out how you can prevent this happening to you!

    Player structures (houses, guild halls, factories, merchant tents etc.) all have Maintenance Fees.
    These structures use the normal Maintenance Fee procedures as listed in this guide:

    • Houses
    • Factories
    • Guild Halls
    • Harvesters
    • Merchant Tents
    • Player City Cantinas
    • Player City Hospitals
    • Player City Theaters



    These structures are also player structures, but the Maintenance Fees for these structures is covered in a city's weekly maintenance.

    • Player City Banks
    • Player City Cloning Facilities
    • Player City Garages
    • Player City Halls
    • Player City Shuttle Ports


    Paying Maintenance Fees

    Maintenance Fees are paid with in-game credits and cover the basic utilities and upkeep for player structures in the galaxy. When you create a building, you will use your Structure Management Terminal to access all the options available for it.
    This is also the terminal you will use to pay your Structure Maintenance Fees. Here is how you do it:
    Simply target the terminal, press the "~" key and open your radial menu.



    (A structure management terminal)


    Choose the option, "Structure Maintenance".

    On the Structure Maintenance menu, select the option "Pay Fees" to put credits into your Maintenance Pool.

    You can check the status at any time by choosing the "Status" option on the same menu.

    How do Maintenance Fees work?

    Credits are deducted from a structure's "Maintenance Pool" each hour.

    If the maintenance pool for a structure is empty (has zero credits), it will deduct credits from your bank account. If your bank account has no credits, it will deduct maintenance fees from your on-hand credits.

    If your bank account is empty and you have no credits, the structure will begin to take damage.

    When the structure reaches 100% damage, it will become a "condemned building".

    What happens when a player structure becomes condemned?


    Condemned buildings cannot be entered and harvesters/factories cannot be used.

    To un-condemn a building, the owner of the structure simply has to enter the building with enough money in the bank to pay the repair cost.

    To un-condemn factories, open the radial menu on them with enough money in the bank to pay the costs.

    Please note that only the owner can un-condemn a structure.

    Harvesters aren't condemned, they are destroyed!
    Harvesters will take damage like other player structures when they run out of maintenance credits and then decay to 0%.

    Once a harvester reaches 0 points, it will destroy itself (It will not pull credits from the owner's bank account). All resources in the harvester's hopper are also destroyed.

    Do I pay Maintenance Fees Maintenance for houses that are packed-up?
    Yes. If a house is "packed-up" (using the House Pack-Up feature), maintenance fees will still be deducted from the house.

    If a house is packed-up you can pay the house maintenance fees by using the radial menu in your datapad.

    Looks like It's super important to make sure you are paying for those harvesters especially. We hope you have a learned a little bit more about managing your structures within this post.
    Last edited by RoarAsh; 01-12-2018 at 01:31 PM.
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  2. #2 Re: *Friday Feature- Understanding Structure Fees* 
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    Thanks! Any chance we get the house demolish features from live? That Xeno furniture looked good!
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  3. #3 Re: *Friday Feature- Understanding Structure Fees* 
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    Quote Originally Posted by Rees View Post
    Thanks! Any chance we get the house demolish features from live? That Xeno furniture looked good!
    Hopefully in the future. No ETA on that though.
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  4. #4 Re: *Friday Feature- Understanding Structure Fees* 
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    Quote Originally Posted by Rees View Post
    Thanks! Any chance we get the house demolish features from live?
    IIRC on live they made a whole event out of the house demo patch where players could tag condemned houses and a bomber flew over and nuked the house, lol! I think there was titles/badges for tagging so many structures. Was pretty cool!
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  5. #5 Re: *Friday Feature- Understanding Structure Fees* 
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    Wow,very important point to share about the harvesters, thank you!
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  6. #6 Re: *Friday Feature- Understanding Structure Fees* 
    Forum Advisor Noyjitat's Avatar
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    @RoarAsh You should also mention that if you type commands or use macros to pay maintenance that you can't add more than 100k increments. Doing so results in an error message and I think this is how people often have structures mysteriously disappear. They don't notice the message and think they have already made the payment. The same is true for adding power to harvesters and factories.
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  7. #7 Re: *Friday Feature- Understanding Structure Fees* 
    Community Veteran NaycGai's Avatar
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    Quote Originally Posted by RoarAsh View Post


    Have you ever had condemned structures or harvesters vanish for no reason? Then It's probably a good chance those structures have ran out of maintenance. Find out how you can prevent this happening to you!

    Player structures (houses, guild halls, factories, merchant tents etc.) all have Maintenance Fees.
    These structures use the normal Maintenance Fee procedures as listed in this guide:

    • Houses
    • Factories
    • Guild Halls
    • Harvesters
    • Merchant Tents
    • Player City Cantinas
    • Player City Hospitals
    • Player City Theaters



    These structures are also player structures, but the Maintenance Fees for these structures is covered in a city's weekly maintenance.

    • Player City Banks
    • Player City Cloning Facilities
    • Player City Garages
    • Player City Halls
    • Player City Shuttle Ports


    Paying Maintenance Fees

    Maintenance Fees are paid with in-game credits and cover the basic utilities and upkeep for player structures in the galaxy. When you create a building, you will use your Structure Management Terminal to access all the options available for it.
    This is also the terminal you will use to pay your Structure Maintenance Fees. Here is how you do it:
    Simply target the terminal, press the "~" key and open your radial menu.



    (A structure management terminal)


    Choose the option, "Structure Maintenance".

    On the Structure Maintenance menu, select the option "Pay Fees" to put credits into your Maintenance Pool.

    You can check the status at any time by choosing the "Status" option on the same menu.

    How do Maintenance Fees work?

    Credits are deducted from a structure's "Maintenance Pool" each hour.

    If the maintenance pool for a structure is empty (has zero credits), it will deduct credits from your bank account. If your bank account has no credits, it will deduct maintenance fees from your on-hand credits.

    If your bank account is empty and you have no credits, the structure will begin to take damage.

    When the structure reaches 100% damage, it will become a "condemned building".

    What happens when a player structure becomes condemned?


    Condemned buildings cannot be entered and harvesters/factories cannot be used.

    To un-condemn a building, the owner of the structure simply has to enter the building with enough money in the bank to pay the repair cost.

    To un-condemn factories, open the radial menu on them with enough money in the bank to pay the costs.

    Please note that only the owner can un-condemn a structure.

    Harvesters aren't condemned, they are destroyed!
    Harvesters will take damage like other player structures when they run out of maintenance credits and then decay to 0%.

    Once a harvester reaches 0 points, it will destroy itself (It will not pull credits from the owner's bank account). All resources in the harvester's hopper are also destroyed.

    Do I pay Maintenance Fees Maintenance for houses that are packed-up?
    Yes. If a house is "packed-up" (using the House Pack-Up feature), maintenance fees will still be deducted from the house.

    If a house is packed-up you can pay the house maintenance fees by using the radial menu in your datapad.

    Looks like It's super important to make sure you are paying for those harvesters especially. We hope you have a learned a little bit more about managing your structures within this post.
    It's funny you bring that up because I think that was an issue both on Live SWG back in the day and maybe here as well.

    Thankfully I have an alternative to that for a home. It's called, "Make your starship your home." Luxury Yacht, Multi Player Transport and so on. So far it worked for me. O.o
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