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Thread: Development Update: Online Player Limit

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  1. #71 Re: Development Update: Online Player Limit 
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    Perhaps a quick way to spin some serious cash is to sell credits and gear, I for one would happily buy things like jet packs and armor with cash as long as it did not kill the game. its really hard for some to gain some of these treasures because of the lack of ingame esprit de Corps - back in the early days we had hunt groups formed up with 20 people at a time - jedi were an asset to be protected from bounty hunters etc - now its a bit selfish sadly...
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  2. #72 Re: Development Update: Online Player Limit 
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    Quote Originally Posted by BladeSpinner View Post
    Perhaps a quick way to spin some serious cash is to sell credits and gear, I for one would happily buy things like jet packs and armor with cash as long as it did not kill the game. its really hard for some to gain some of these treasures because of the lack of ingame esprit de Corps - back in the early days we had hunt groups formed up with 20 people at a time - jedi were an asset to be protected from bounty hunters etc - now its a bit selfish sadly...
    That would be illegal and credits arn't that hard to make tbh
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  3. #73 Re: Development Update: Online Player Limit 
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    What about Stella's code, when they said they were shutting down they said something about open sourcing their code, and acknowledged it prob would fix legends memory leak. Correct me if I'm wrong
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  4. #74 Re: Development Update: Online Player Limit 
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    Quote Originally Posted by CinCalt View Post
    What about Stella's code, when they said they were shutting down they said something about open sourcing their code, and acknowledged it prob would fix legends memory leak. Correct me if I'm wrong
    I did hear they did possibly fix some thing (could have been lies) most of it was just work around and it was never stress tested to the extent of our population and also heard they had issue when they did stress test. As far as the open source thing I wouldn't count on it main reason the closed was due to staff stealing donation money and other internal staff problems. (All the staff have been banned from legends for one reason or another so I don't think they would be very willing to help)
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  5. #75 Re: Development Update: Online Player Limit 
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    Quote Originally Posted by Revtz View Post
    This ^^ -[will you reinstate 3 toon logins when you find a fix or is this going to be a permanent thing ]- ?

    A crowdfunder to hire a pro to fix the memory leak would seem a good idea asap, as that is the big issue and problem and the longer the memory leak continues with the community growing it isn't going to end well - we will grind to a halt.

    If we can get someone in to fix it I'm sure the community would help meet the expenses.
    Count me in on this IDEA!!! Lets get some quotes on cash needed, and get some money together..
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  6. #76 Re: Development Update: Online Player Limit 
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    Quote Originally Posted by zombiekid View Post
    I did hear they did possibly fix some thing (could have been lies) most of it was just work around and it was never stress tested to the extent of our population and also heard they had issue when they did stress test. As far as the open source thing I wouldn't count on it main reason the closed was due to staff stealing donation money and other internal staff problems. (All the staff have been banned from legends for one reason or another so I don't think they would be very willing to help)
    Thanks for the lol'z Zombiekid. Nothing against your post. I just find it funny about the individuals that got banned here and well you already mentioned the latter portion. lol.
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  7. #77 Re: Development Update: Online Player Limit 
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    Thanks for keeping us all in the loop guys! :)
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  8. #78 Re: Development Update: Online Player Limit 
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    If I was a betting man, I'd say the memory leak could highly be related to the mail system. It's the one function that doesn't work properly and I suspect could be one and the same. I think at the least it's worth looking at it.
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  9. #79 Re: Development Update: Online Player Limit 
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    Quote Originally Posted by djmalsidious View Post
    If I was a betting man, I'd say the memory leak could highly be related to the mail system. It's the one function that doesn't work properly and I suspect could be one and the same. I think at the least it's worth looking at it.
    We know where the memory leak is located and its not the mail system :)
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  10. #80 Re: Development Update: Online Player Limit 
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    "Put down your tiny little e-peens and let it go."

    But................my tiny little e-peen is the only peen I have (sigh)
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